It's the first part of a large Delving update. The second part, much like this one, will also bring some sweeping changes. But, for now, let's focus on what's just landed!
You can now purchase Add-On Kits at the Supply Shop. These can be combined with Scrap in order to create a new piece of equipment: Armour Add-Ons. Add-Ons provide you a special attribute and additional resistances. Trust us—you're going to want a few of these bad boys if you want to take on the higher level Delves that are currently in development.
For the time being, there are two attribute types: dodgy and handy. Craft Add-Ons that best suit your style of play or goals in Delving. Or go wild with the fun generated names and IDs of Add-Ons, because you definitely needed a second type of thing to collect that happens to have randomised IDs.
Add-Ons can currently only be used in standard Delves. They are not yet available for use in simulated Delves.
Basic information about Add-Ons have been added to the help section. Some small updates and corrections have also been made to other parts of the help section.
Lots of changes have been made to the Delving UI in order to facilitate both this and the future update. A few lingering bugs in the Delving engine have also been rectified. Error logs will be actively watched over the next while so that any newly-found bugs are squashed as soon as humanly possible.
With this update came the first pair of items classed under tools in one's inventory. This new item category is going to be used for a wide variety of purposes, and not necessarily all will be consumables.
While there is no hard date for its start, the beginning of the first breeding season of the year is relying on a new type of item becoming partially implemented. Much like how Scrap initially was (for entirely too long, if we're being honest), this new item type won't be very functional at first. But it will absolutely be in your best interests to acquire it so that you are well-prepared for the future.