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FRIC — Viewing Species: Qidrik

Guest@FRIC:~$ fric detail 'qidrik'
Loading species file #14

Guest@FRIC:~$ █
Species Info
Grouping: Mammalian, Celestial
Rarity: Super Rare
Time Per Stage: 42 Hours
Wild Caught: 982
Captive Bred: 269
Total Population: 1251

Wild Caught Acquisition

Delving (LR Reward) — Acquired as a reward for completing a Limited Run Delve.
Forested Laboratory — Found regularly at the Sector's nest.

Common Chroma Breakdown

Red
64 Total
Green
66 Total
Blue
75 Total
Purple
68 Total
Orange
59 Total
Pink
59 Total
White
117 Total
Tan
60 Total

Rare Chroma Breakdown

Obsidian
108 Total
Silver
86 Total
Gold
91 Total
Bronze
62 Total
Rainbow
150 Total
Sapphire
66 Total
Emerald
61 Total
Ruby
59 Total

Baby Stage Notes

This animal resembles a deer fawn, but with a distinctly canine head and... both scales and feathers? It has mostly adult proportions, but its eyes are closed and it cannot stand. Two wood-like horns are budding from between its ears, between which is a levitating gem.

Juvenile Stage Notes

The fawn has opened its eyes and is strong enough to not only stand, but run and jump around. A third horn has sprouted from its forehead, and it enjoys ramming into its handler with it. Its hooves are sharp, and similar in composition to its horns. Aside from being energetic, however, it is skittish and easily startled, and will quickly dart off at sudden movement or loud noises. It gnaws on anything wooden within its vicinity including furniture, but its attention can be diverted away from any unsuspecting chairs by offering it fruit.

Adult Stage Notes

Qidrik are elusive and rare beasts that inhabit forested areas. Resembling a number of Earth's mythological creatures, they have three woody antlers and sharp, hard hooves; orbs of energy ring their necks and something resembling a crystal floats between two of their antler-points. Covered in a chimeric mix of feather, fur, and scale, Qidrik seem to thrive best in temperate conditions. Though rather solidly built, they are fleet of foot and can make their escape at an incredible pace if startled. For a long time, researchers could not capture the beasts, and were forced to study the adults from a distance where their quarry could not hear or smell them. It is only the occasional fawn that can be retrieved from the wild, and only when the mother is unable to defend her offspring.

A Qidrik's diet consists of leaves, fruit, and tree bark. Qidrik are non-aggressive but will quickly turn hostile when cornered, or when their young are threatened. They possess long, sharp canines intended for scraping bark off of trees, but which are perfectly capable of doing permanent damage to a predator or overzealous researcher. Fawns raised in captivity display most of a wild adult's behaviour, being docile yet easily startled, but they quickly become used to the species of their handlers and can be pacified if an incident should occur. In the wild, they have few natural predators, perhaps because of their timid-to-hostile demeanour shifts. Even though Qidrik are herbivores, one would be remiss to refer to them as "prey animals".

Common Chroma

Red
Green
Blue
Purple
Orange
Pink
White
Tan

Rare Chroma

Obsidian
Silver
Gold
Bronze
Rainbow
Sapphire
Emerald
Ruby


Artwork: Keileon